Shatter
Shatter is a tactical 3x3 grid-based battler built with Odin and Raylib. The game is in a prototype state. The core mechanics are there but content and polish are still minimal.
Controls:
- Drag & drop or click cards to play the.
- Right-click to cancel card selection.
- Hover on units to get more info about their abilities
Gameplay:
- Starting Party: Choose from 3 starting groups (Iron Legion, Shadow Pack, or Arcane Circle) and expand your roster in the shop between fights.
- Play Cards: Each turn, drag cards from your hand into the combo queue. Cards add colored symbols (Primal, Arcane, Divine, Shadow, Iron, Chaos) to a shared sequence.
- The Combo Queue: The queue holds up to 10 symbols. When a unit's required symbol sequence appears, their ability triggers automatically and those symbols are consumed. Chain multiple combos in a single turn for devastating effects. If the queue fills up with no combos triggered, it flushes and resets.
- Surge: Triggering combos builds your Surge counter. Each burst match adds +1 Surge. Surge grants +5 damage and +5 block to all abilities for each Surge stack. Playing a card costs 1 Surge, and Surge halves at the start of each turn.
- Survive and Expand: After each victory, earn gold to buy new units or re-roll the shop. Face increasingly difficult encounters as you progress.
Content:
- 6 unit types
- 6 abilities
- 6 symbol
Assets:
- Character Sprites are from Kenney's "Tiny Dungeon"
- The rest is done by me
| Published | 2 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | MrHolmez |
| Genre | Card Game |
| Tags | Prototype, Tactical, Turn-Based Combat |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse |
| AI Disclosure | AI Assisted, Code |






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